Until now the play position always loops to the other end of the sample when it is scanning forward or reverse. I'd like to have a single shot mode , where the play position pointer stops at the end position.
The grains still should jump to the start, when the spread range reaches over there, same for the LFO modulation of the play position. But the general scanning function should be switchable to "single shot".
Another idea might be a behaviour of the scanning as we know it from the classic akai samplers: Define a startpoint, an endpoint and a looppoint. And then a "Loop on/off" function.
Comments
I agree with this. The intention of my suggestion was not, to get a sample-player, but a more sophisticated granular synth.